<?xml version="1.0" encoding="UTF-8"?><rss version="2.0" xmlns:content="http://purl.org/rss/1.0/modules/content/" xmlns:atom="http://www.w3.org/2005/Atom" xmlns:dc="http://purl.org/dc/elements/1.1/"><channel><title>Ted&apos;s Quest Log: WoW Forever Notes</title><description>I write down what I figure out playing World of Warcraft: Forever, Blizzard&apos;s level 60 Azeroth that keeps growing.</description><link>https://wowforever.tedplays.com/</link><language>en-us</language><lastBuildDate>Sat, 14 Nov 2026 17:30:00 GMT</lastBuildDate><atom:link href="https://wowforever.tedplays.com/rss.xml" rel="self" type="application/rss+xml"/><item><title>WoW Forever raid prep: what I&apos;m sorting before December 9</title><link>https://wowforever.tedplays.com/blog/wow-forever-raid-prep-before-december-9/</link><guid isPermaLink="true">https://wowforever.tedplays.com/blog/wow-forever-raid-prep-before-december-9/</guid><description>A practical checklist for Forever&apos;s first raids, including group sizes, Onyxia attunement, fire resistance, and the unlock details still missing.</description><pubDate>Sat, 14 Nov 2026 17:30:00 GMT</pubDate><content:encoded>&lt;p&gt;I&amp;#39;d rather discover a missing Drakefire Amulet now than at the entrance to Onyxia&amp;#39;s Lair.&lt;/p&gt;
&lt;p&gt;Forever&amp;#39;s first raids unlock on December 9, 2026. That&amp;#39;s December 10 in Taiwan, Korea, and mainland China. As of November 14, Blizzard hasn&amp;#39;t announced the unlock hour.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s the list I&amp;#39;m working through before we get a group together.&lt;/p&gt;
&lt;h2 id=&quot;pick-a-raid-before-you-recruit-a-group&quot;&gt;Pick a raid before you recruit a group&lt;/h2&gt;
&lt;p&gt;All three raids are level 60, and all are planned to reset weekly. Their group sizes are different enough that &amp;quot;let&amp;#39;s raid together&amp;quot; needs a more specific conversation.&lt;/p&gt;

































&lt;table&gt;&lt;thead&gt;&lt;tr&gt;&lt;th&gt;Raid&lt;/th&gt;&lt;th&gt;Players&lt;/th&gt;&lt;th&gt;Bosses&lt;/th&gt;&lt;th&gt;Location&lt;/th&gt;&lt;th&gt;Entry requirement&lt;/th&gt;&lt;/tr&gt;&lt;/thead&gt;&lt;tbody&gt;&lt;tr&gt;&lt;td&gt;The Barrow Deeps&lt;/td&gt;&lt;td&gt;10&lt;/td&gt;&lt;td&gt;8&lt;/td&gt;&lt;td&gt;Beneath Mount Hyjal, with entrances through Mount Hyjal, Winterspring, and Blackmaw Hold&lt;/td&gt;&lt;td&gt;Level 60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Hyjal Summit&lt;/td&gt;&lt;td&gt;20&lt;/td&gt;&lt;td&gt;13&lt;/td&gt;&lt;td&gt;Mount Hyjal&amp;#39;s summit near Nordrassil, with branching paths&lt;/td&gt;&lt;td&gt;Level 60&lt;/td&gt;&lt;/tr&gt;&lt;tr&gt;&lt;td&gt;Onyxia&amp;#39;s Lair&lt;/td&gt;&lt;td&gt;40&lt;/td&gt;&lt;td&gt;1, with three phases&lt;/td&gt;&lt;td&gt;Dustwallow Marsh&lt;/td&gt;&lt;td&gt;Level 60 and a Drakefire Amulet in your bags&lt;/td&gt;&lt;/tr&gt;&lt;/tbody&gt;&lt;/table&gt;
&lt;p&gt;The Barrow Deeps is the prison that held Illidan for 10,000 years. It and Hyjal Summit carry new tier sets and a legendary reward. I&amp;#39;m looking forward to seeing those rewards, but first I need to figure out which raid fits our group.&lt;/p&gt;
&lt;p&gt;My first planning question is how many people actually want to commit. Ten, 20, and 40 are different conversations. I wouldn&amp;#39;t promise an Onyxia group just because enough friends sound interested in raiding generally.&lt;/p&gt;
&lt;h2 id=&quot;check-the-characters-before-filling-the-calendar&quot;&gt;Check the characters before filling the calendar&lt;/h2&gt;
&lt;p&gt;I&amp;#39;d do these in order:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Agree on a target raid and its group size.&lt;/li&gt;
&lt;li&gt;Confirm everyone&amp;#39;s on the same ruleset and faction.&lt;/li&gt;
&lt;li&gt;Check who&amp;#39;s at level 60 and who&amp;#39;s still working toward it.&lt;/li&gt;
&lt;li&gt;If the plan includes Onyxia, ask who has finished attunement.&lt;/li&gt;
&lt;li&gt;Pick a provisional date, leaving the unlock hour unresolved for now.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;Forever only lets characters group, guild, run dungeons, and raid within the same ruleset and faction. There&amp;#39;s no point planning a roster around characters that can&amp;#39;t join each other.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d also keep leveling separate from a deadline someone didn&amp;#39;t agree to. The game explicitly treats the journey as important. My raid plans aren&amp;#39;t a reason to turn a friend&amp;#39;s evenings into a mandatory leveling schedule.&lt;/p&gt;
&lt;h2 id=&quot;alliance-attunement-starts-in-the-burning-steppes&quot;&gt;Alliance attunement starts in the Burning Steppes&lt;/h2&gt;
&lt;p&gt;Onyxia requires the &lt;strong&gt;Drakefire Amulet&lt;/strong&gt; from a faction quest chain. I&amp;#39;d start this early enough to arrange the dungeon runs with friends.&lt;/p&gt;
&lt;p&gt;For Alliance, I&amp;#39;d track it like this:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Find Helendis Riverhorn in the Burning Steppes and start &amp;quot;Dragonkin Menace&amp;quot;.&lt;/li&gt;
&lt;li&gt;Follow the faction attunement chain through Blackrock Depths and Lower and Upper Blackrock Spire.&lt;/li&gt;
&lt;li&gt;Complete the chain&amp;#39;s ending involving General Drakkisath&amp;#39;s blood to obtain the Drakefire Amulet.&lt;/li&gt;
&lt;li&gt;Keep the amulet in your bags for Onyxia&amp;#39;s Lair. You don&amp;#39;t need to equip it.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I&amp;#39;d use these milestones to work out who needs the same dungeon, then follow the quest text for the individual objectives and hand-ins. Having people ready for the same part sounds much easier to organize.&lt;/p&gt;
&lt;h2 id=&quot;horde-attunement-starts-in-kargath&quot;&gt;Horde attunement starts in Kargath&lt;/h2&gt;
&lt;p&gt;The starting quest and contact are different. The named dungeon milestones and final blood requirement are shared.&lt;/p&gt;
&lt;p&gt;For Horde:&lt;/p&gt;
&lt;ol&gt;
&lt;li&gt;Find Warlord Goretooth in Kargath, Badlands, and start &amp;quot;Blood and Thunder&amp;quot;.&lt;/li&gt;
&lt;li&gt;Follow the faction attunement chain through Blackrock Depths and Lower and Upper Blackrock Spire.&lt;/li&gt;
&lt;li&gt;Finish the chain&amp;#39;s ending involving General Drakkisath&amp;#39;s blood to obtain the Drakefire Amulet.&lt;/li&gt;
&lt;li&gt;Bring the amulet in your bags when you head to Onyxia. Equipping it isn&amp;#39;t required.&lt;/li&gt;
&lt;/ol&gt;
&lt;p&gt;I&amp;#39;d ask about attunement before arranging the raid night, then organize dungeon time with anyone who still needs it. &amp;quot;I&amp;#39;ve started&amp;quot; and &amp;quot;I&amp;#39;ve got the amulet&amp;quot; aren&amp;#39;t the same answer.&lt;/p&gt;
&lt;h2 id=&quot;fire-resistance-belongs-on-the-onyxia-list&quot;&gt;Fire resistance belongs on the Onyxia list&lt;/h2&gt;
&lt;p&gt;Blizzard&amp;#39;s raid information says Onyxia needs fire resistance. The overview doesn&amp;#39;t give a target number, so that&amp;#39;s still an open question.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d put fire resistance on the group&amp;#39;s preparation list now and agree on a target when we have more detail. That gives everyone a chance to plan before the raid invite arrives.&lt;/p&gt;
&lt;p&gt;For the Barrow Deeps and Hyjal Summit, resistance requirements are still unknown. I&amp;#39;ll handle those separately as we learn more about the encounters.&lt;/p&gt;
&lt;h2 id=&quot;id-learn-how-camping-works-before-raid-night&quot;&gt;I&amp;#39;d learn how camping works before raid night&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://wowforever.tedplays.com/_astro/camping.CNAZ66Wy_ZYc3Dm.webp&quot; alt=&quot;A tent and campfire in Forever&apos;s camping promotional image.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1920&quot; height=&quot;1080&quot;&gt;&lt;/p&gt;
&lt;p&gt;I&amp;#39;d like to understand what a campsite offers before we&amp;#39;re all trying to get ready at once. It&amp;#39;s one more thing the group can discuss ahead of time.&lt;/p&gt;
&lt;p&gt;A Basic Campfire can become a shared campsite. Nearby players can each add one profession-crafted Camp Feature, with up to three features per camp. Sitting or crafting there for at least one minute grants its buffs.&lt;/p&gt;
&lt;p&gt;Camp buffs don&amp;#39;t stack with the matching class buffs. I&amp;#39;d check what the group already has before planning around one. Monsters also keep moving while you rest, so a camp isn&amp;#39;t a pause button.&lt;/p&gt;
&lt;h2 id=&quot;leave-room-in-the-calendar-until-we-have-an-unlock-hour&quot;&gt;Leave room in the calendar until we have an unlock hour&lt;/h2&gt;
&lt;p&gt;With weekly resets planned, I&amp;#39;d start by asking which night people can usually make. A regular slot gives us something to work toward, even while the first week&amp;#39;s schedule is provisional.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d check &lt;a href=&quot;https://worldofwarcraft.blizzard.com/news/24303009&quot;&gt;Blizzard&amp;#39;s raid overview&lt;/a&gt; again before asking people to arrange their evening around a launch-day invite. For now, I&amp;#39;d put the date in the calendar and leave the time open.&lt;/p&gt;
&lt;p&gt;I&amp;#39;ll revisit the schedule when Blizzard gives us the hour.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ted&lt;/li&gt;
&lt;/ul&gt;</content:encoded><dc:creator>Ted</dc:creator><enclosure url="https://wowforever.tedplays.com/audio/wow-forever-raid-prep-before-december-9.mp3" length="2468037" type="audio/mpeg"/></item><item><title>Tooltip check</title><link>https://wowforever.tedplays.com/blog/zz-tooltip-check/</link><guid isPermaLink="true">https://wowforever.tedplays.com/blog/zz-tooltip-check/</guid><description>Throwaway post for verifying GameLink.</description><pubDate>Sat, 14 Nov 2026 11:00:00 GMT</pubDate><content:encoded>&lt;p&gt;The dream drop is still &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-5&quot; href=&quot;https://www.wowhead.com/forever/item=19019&quot; aria-describedby=&quot;game-tooltip-item-19019-1&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/inv_sword_39.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;Thunderfury, Blessed Blade of the Windseeker&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;. I&amp;#39;d also take a &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-3&quot; href=&quot;https://www.wowhead.com/forever/item=281657&quot; aria-describedby=&quot;game-tooltip-item-281657-2&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/inv_jewelry_necklace_11.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;Corrupted Riverglades Pendant&lt;/span&gt;&lt;/a&gt;&lt;/span&gt; and an &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-3&quot; href=&quot;https://www.wowhead.com/forever/item=281637&quot; aria-describedby=&quot;game-tooltip-item-281637-3&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/inv_shield_02.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;Antique Bulwark&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;.&lt;/p&gt;
&lt;p&gt;My bags are full of &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-1&quot; href=&quot;https://www.wowhead.com/forever/item=2589&quot; aria-describedby=&quot;game-tooltip-item-2589-4&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/inv_fabric_linen_01.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;Linen Cloth&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;. Shamans travel in &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-1&quot; href=&quot;https://www.wowhead.com/forever/spell=2645&quot; aria-describedby=&quot;game-tooltip-spell-2645-5&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/spell_nature_spiritwolf.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;wolf form&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;, and mages open with &lt;span class=&quot;game-link&quot; data-game-link=&quot;&quot;&gt;&lt;a class=&quot;game-link-anchor game-link-quality-1&quot; href=&quot;https://www.wowhead.com/forever/spell=133&quot; aria-describedby=&quot;game-tooltip-spell-133-6&quot;&gt;&lt;img class=&quot;game-link-icon&quot; src=&quot;https://wowforever.tedplays.com/game-icons/spell_fire_flamebolt.jpg&quot; width=&quot;18&quot; height=&quot;18&quot; alt=&quot;&quot; loading=&quot;lazy&quot;&gt;&lt;span&gt;Fireball&lt;/span&gt;&lt;/a&gt;&lt;/span&gt;.&lt;/p&gt;</content:encoded><dc:creator>Ted</dc:creator></item><item><title>WoW Forever explained: what it is and what it isn&apos;t</title><link>https://wowforever.tedplays.com/blog/wow-forever-explained/</link><guid isPermaLink="true">https://wowforever.tedplays.com/blog/wow-forever-explained/</guid><description>My guide to Forever&apos;s permanent level cap, new content, paid Skyborne race, and the character choices to settle before joining friends.</description><pubDate>Sat, 14 Nov 2026 09:00:00 GMT</pubDate><content:encoded>&lt;p&gt;Agree on your faction and ruleset before you fall in love with a character. That&amp;#39;s the first thing I&amp;#39;d tell a friend starting WoW Forever.&lt;/p&gt;
&lt;p&gt;The bigger explanation takes a little longer. Blizzard&amp;#39;s third permanent version of World of Warcraft launched on November 4, alongside modern WoW and Classic. It isn&amp;#39;t another season of Classic, and it isn&amp;#39;t retail with an older map.&lt;/p&gt;
&lt;p&gt;Here&amp;#39;s how I&amp;#39;m thinking about it, with the practical choices separated from the bits that make me want to wander off the road.&lt;/p&gt;
&lt;h2 id=&quot;level-60-is-the-permanent-ceiling&quot;&gt;Level 60 is the permanent ceiling&lt;/h2&gt;
&lt;p&gt;Forever takes original Azeroth and builds outward. The level cap is permanently 60. New content supplies progression after that, rather than another set of levels to climb.&lt;/p&gt;
&lt;p&gt;The setting stays in the Eastern Kingdoms and Kalimdor. Its story sits after Warcraft III Reforged: Forsaken Kingdom and before Molten Core. Blizzard announced Forever at BlizzCon on September 12, 2026, giving a name to the idea players had been calling &amp;quot;Classic+&amp;quot; for years.&lt;/p&gt;
&lt;p&gt;I like having a fixed ceiling. I want the character I&amp;#39;m building to have somewhere to keep going without that always meaning a higher level. I&amp;#39;ll be watching how the new content gives that character reasons to stick around.&lt;/p&gt;
&lt;p&gt;Access comes with a World of Warcraft subscription or Game Time, on PC and Mac. The same subscription covers modern WoW. There&amp;#39;s a paid race exception I&amp;#39;ll get to below, because &amp;quot;included&amp;quot; needs that qualification.&lt;/p&gt;
&lt;h2 id=&quot;youll-still-have-to-travel-through-the-world&quot;&gt;You&amp;#39;ll still have to travel through the world&lt;/h2&gt;
&lt;p&gt;No flying mounts. No level scaling.&lt;/p&gt;
&lt;p&gt;Those are explicit design rules, alongside a dangerous world and leveling that matters as much as endgame. Blizzard also says it wants to protect social experiences and be careful with convenience features that change how players meet.&lt;/p&gt;
&lt;p&gt;That&amp;#39;s the part of the pitch I&amp;#39;m most interested in. I want travel to feel like part of an evening rather than the thing I skip before the evening starts. I don&amp;#39;t need every inconvenience preserved, but I&amp;#39;d rather see a specific change explained than assume faster is always better.&lt;/p&gt;
&lt;p&gt;The What&amp;#39;s Next panel lays out that direction:&lt;/p&gt;
&lt;lite-youtube videoid=&quot;OEX-i55We5c&quot; style=&quot;background-image: url(&apos;https://i.ytimg.com/vi/OEX-i55We5c/hqdefault.jpg&apos;)&quot;&gt;&lt;a href=&quot;https://youtube.com/watch?v=OEX-i55We5c&quot; class=&quot;lyt-playbtn&quot;&gt;&lt;span class=&quot;lyt-visually-hidden&quot;&gt;Play&lt;/span&gt;&lt;/a&gt;&lt;/lite-youtube&gt;
&lt;h2 id=&quot;the-map-has-more-than-familiar-roads&quot;&gt;The map has more than familiar roads&lt;/h2&gt;
&lt;p&gt;Blizzard lists more than 1,000 new quests across levels 1 to 60. The additions aren&amp;#39;t confined to the level cap.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Mount Hyjal explores the aftermath of Archimonde&amp;#39;s defeat, including Darkwhisper Gorge.&lt;/li&gt;
&lt;li&gt;Shen&amp;#39;dralas sits between Mulgore and Desolace, with ties to the Shen&amp;#39;dralar, Eldre&amp;#39;Thalas, Dire Maul, and the centaur tribes.&lt;/li&gt;
&lt;li&gt;The Riverglades brings rivers, trade routes, grasslands, and ruined keeps to the Eastern Kingdoms. It has more than 150 quests covering roughly the mid-30s to mid-40s.&lt;/li&gt;
&lt;li&gt;Zephras Isle is the floating Skyborne starting zone, covering levels 1 to 12.&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Familiar zones also get lighting and environment changes while keeping the original art style. The examples include flowing rivers in Elwynn Forest, mist in Darkshore, and moonlight in Ashenvale. Dalaran appears without its vanilla dome.&lt;/p&gt;
&lt;p&gt;My first instinct is to poke around the Riverglades. A new stretch of leveling territory sounds more appealing to me than treating every addition as something to save for 60.&lt;/p&gt;
&lt;h2 id=&quot;the-skyborne-come-with-a-purchase-caveat&quot;&gt;The Skyborne come with a purchase caveat&lt;/h2&gt;
&lt;p&gt;&lt;img src=&quot;https://wowforever.tedplays.com/_astro/skyborne-trio.D4crpUQJ_9Ivmw.webp&quot; alt=&quot;Three Skyborne characters shown in Blizzard&apos;s Forever promotional art.&quot; loading=&quot;lazy&quot; decoding=&quot;async&quot; width=&quot;1920&quot; height=&quot;1080&quot;&gt;&lt;/p&gt;
&lt;p&gt;The Skyborne, or shen&amp;#39;dorei, are windswept elves from Zephras Isle. &amp;quot;Hidden people&amp;quot; is the meaning of shen&amp;#39;dorei. You choose their faction at character creation.&lt;/p&gt;
&lt;p&gt;Windshaper Skyborne join the Horde, follow an elemental tradition, and can be Shamans. High Order Skyborne join the Alliance, have an arcane legacy, and can be Mages. Both can also be Warriors, Hunters, Rogues, and Druids, with their own druid forms and character customization.&lt;/p&gt;
&lt;p&gt;&lt;strong&gt;The race and Zephras Isle questline require the Skyborne Heroic Pack or a higher edition.&lt;/strong&gt; Everything else in Forever comes with the subscription.&lt;/p&gt;
&lt;p&gt;Wowhead lists that pack at $29.99. I&amp;#39;d check the current store listing before buying, but I wouldn&amp;#39;t buy anything just to try Forever unless playing Skyborne is the reason I&amp;#39;m coming. A subscription already gets you the rest of the game.&lt;/p&gt;
&lt;h2 id=&quot;your-old-race-choice-might-have-a-new-class&quot;&gt;Your old race choice might have a new class&lt;/h2&gt;
&lt;p&gt;Skyborne aren&amp;#39;t the only character change. The new combinations are:&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Forsaken Paladin&lt;/li&gt;
&lt;li&gt;Dwarf Shaman&lt;/li&gt;
&lt;li&gt;Gnome Priest&lt;/li&gt;
&lt;li&gt;Human Hunter&lt;/li&gt;
&lt;li&gt;Orc Mage&lt;/li&gt;
&lt;li&gt;Troll Warlock&lt;/li&gt;
&lt;/ul&gt;
&lt;p&gt;Classes also get talent and ability updates rooted in original WoW. Hunters, for example, can use traps in combat, while their pets scale with gear and gain family abilities. Racial abilities have changed too.&lt;/p&gt;
&lt;p&gt;I&amp;#39;ll be taking another look at talents and abilities before settling on a build. There&amp;#39;s enough changing here to make that part interesting again.&lt;/p&gt;
&lt;p&gt;Character names have two parts, with the full name unique within a region. There aren&amp;#39;t realms keeping identical names apart.&lt;/p&gt;
&lt;h2 id=&quot;classic-and-enhanced-arent-separate-games&quot;&gt;Classic and Enhanced aren&amp;#39;t separate games&lt;/h2&gt;
&lt;p&gt;Your first login asks you to pick an experience preset. It sets your defaults, and every setting stays adjustable under Game Menu &amp;gt; Options.&lt;/p&gt;
&lt;p&gt;Classic starts with standard-definition models, quest objective markers off, separate bags, transmog off, camera turning on the keyboard, and the Classic screen layout. Enhanced starts with high-definition models, objective markers on, one-bag view, transmog on, strafing, and a centralized layout.&lt;/p&gt;
&lt;p&gt;Blizzard recommends Enhanced if you&amp;#39;re unsure. I&amp;#39;d start there and change whatever bothers me rather than turn the preset choice into homework.&lt;/p&gt;
&lt;p&gt;The model choice is cosmetic. You can switch it later in Options or at a Barbershop, and HD models get restored Classic animations. Choosing the original look doesn&amp;#39;t put you into a different player pool.&lt;/p&gt;
&lt;h2 id=&quot;your-friends-need-the-same-ruleset-and-faction&quot;&gt;Your friends need the same ruleset and faction&lt;/h2&gt;
&lt;p&gt;You choose a ruleset for your character. Each is a large shared player ecosystem, replacing the realm choice.&lt;/p&gt;
&lt;p&gt;Normal leaves PvP to your discretion. PvP means the other faction can almost always attack you, and it limits you to one faction per player. Roleplay has strict naming and behavior rules. Roleplay PvP combines those rules with open PvP.&lt;/p&gt;
&lt;p&gt;Hardcore is coming after launch, with lasting consequences for death. I wouldn&amp;#39;t plan a current group around an option that isn&amp;#39;t here yet.&lt;/p&gt;
&lt;p&gt;The important restriction is &lt;strong&gt;same ruleset and same faction&lt;/strong&gt;. That&amp;#39;s required to group, join a guild together, run dungeons, or raid. Picking Alliance together isn&amp;#39;t enough if one friend chooses Normal and another chooses PvP.&lt;/p&gt;
&lt;p&gt;I&amp;#39;d settle those two choices in the group chat before anyone starts making characters. The appearance preset can wait.&lt;/p&gt;
&lt;h2 id=&quot;theres-progression-beyond-your-character-level&quot;&gt;There&amp;#39;s progression beyond your character level&lt;/h2&gt;
&lt;p&gt;Legacy is account-wide horizontal progression. Legacy Challenges earn points, and each character spends them on perks across Professions, Adventure, and Resourcefulness. At launch, each character can spend up to 16 points.&lt;/p&gt;
&lt;p&gt;There are cosmetic Legacy Rewards too. Everything can be unlocked on one character, so alts help but aren&amp;#39;t required. That last detail suits me. I&amp;#39;d rather make another character because I want one.&lt;/p&gt;
&lt;p&gt;Camping builds on Cooking&amp;#39;s Basic Campfire. Nearby players can each add one profession-crafted Camp Feature, up to three per camp. Sit or craft there for at least a minute to get its buffs.&lt;/p&gt;
&lt;p&gt;Those buffs don&amp;#39;t stack with matching class buffs. Resting at a campfire also makes you rested, but monsters don&amp;#39;t pause while you sit. I&amp;#39;m interested in seeing how often stopping for a camp becomes a natural part of traveling with other people.&lt;/p&gt;
&lt;p&gt;Next up, I&amp;#39;m sorting out what needs doing before the December raids.&lt;/p&gt;
&lt;ul&gt;
&lt;li&gt;Ted&lt;/li&gt;
&lt;/ul&gt;</content:encoded><dc:creator>Ted</dc:creator><enclosure url="https://wowforever.tedplays.com/audio/wow-forever-explained.mp3" length="3442899" type="audio/mpeg"/></item></channel></rss>